The premise of Kirby, were it not so bright and colourful, would be dangerously close to a horror concept, but it’s best not to think about it too hard. Of course to do so, Kirby needs to make use of copy abilities, usually (but not always) gained by swallowing and then absorbing his enemies into himself so that he becomes a version of them. The ship parts are scattered across Dream Land, with Kirby and pals traversing a collection of loosely themed worlds to retrieve them, defeating slews of enemies along the way. The distressed Magolor needs the heroes to collect five pieces of his ship to return to the skies, and in return, offers to take them to visit his home planet of Halcandra. It’s actually more like Kirby volunteers them all to help and then seems to receive most of the credit, but technically the gang’s all there. When Magolor crashes his ship, the Lor Starcutter, onto Planet Popstar, Kirby and his friends – Bandana Waddle Dee, Meta Knight and King Dedede – can’t help but offer their assistance in fixing the vessel so that Magolor can return to his home world. To access this new story, first you’ll need to experience the revamped Return to Dream Land in all its glory. On top of a graphical upgrade and more gameplay options to give this version a contemporary update, the deluxe edition includes a few new copy abilities, a new way to experience mini-games, and a whole new story featuring the mysterious wizard Magolor. After the stellar title that was last year’s Kirby and the Forgotten Land, I couldn’t wait to jump into the pink puffball’s new (old) adventure in Kirby’s Return to Dream Land Deluxe, which is so much more than just a remake of the much loved Wii game. Kirby and his buddies are in the middle of a renaissance period, bringing bright and colourful joy to a world that can often feel dark and stressful.
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